So today as my amazing blog was shown to the entire class. i Set up a Gamebattles account and joined the pro circuit in street fighter 2 HD REMIX. well ill have to wait till later tonight to see if they sennd me a match request via my AIM account. Wish me luck im offcially in a pro circuit.
Today i added a few key terms to my blog. for you to look at. I practiced a little bit last night i played a pro online in street fighter that goes by the name of nicaKO. whom is my favorite in the pro circuit. He gave me a few tips and lead me to his intruction video on youtube. I'll post that video on my blog whenever i go home. I also uploaded a new match. its me versus my cusin in a 3 set Casual match in street fighter 3rd strike. Today i plan on going online again and playing a few people in some casuals and possibly set a tourney up for this weekend. If i win ill be recording everysecond of it.
Oh yes its official there is a Tounament here in PIttsburgh April 3 im pretty pleased about this you have no idea trust me. so this will be the first step into my grad project i'm hearing there will be a couple professinals in this tourney coming from areas such as New York, and San Fransico. I'm going to start my pratice back up this weekend so i can be fully prepared for this tournament. My Schedule will be 2 Hours of Street Fighter 3, 3 Hours of Capcom vs Snk 2 and a few casuals in Guilty Gear so i can be up to par. Also i have completely Paid off my copy street fighter 4 so as of February 17th i will be takeing this day of school off additional to the already long weekend. yea i know it sounds pretty bad, but this is for my interest and the sake of my grad project as well.
Yesterday after school i sent David Sirlin a email asking if an interview was possible. luckily he said yes. i told him that i will be making a well thought out list of questions and send them to him. He agreed with my decision. that's where I'm standing now as of today.
So today i got a positive "OK" on my decsison of how to become a pro gamer in the field of fighting games. i have actually sent a PRO player David Sirlin a proposal to interview him on such a topic.
After today i have read 13 pages of "Playing to Win". I will be proposeing a topic to Mrs. Savido monday to see her thoughts on it, and to get advice on how to tweak it to make it better. Here in the last 5 minutes of class I'm now deeply considering doing a topic of what it takes to become the best. I will probally be doing some execution training tonight and all weekend. To prepare for a possible Tournament in April.
Well over the past week i have been jumping around a few topics. mainly all some how dealing with martial arts, and my hobby of striveing to become a pro player in the video game Street Fighter. There are actually a few books I've been looking at such as "Playin to Win" by David Sirlin. Whom is a current U.S Champion in the game of Street Fighter. In the book Sirlin actually touches upon what it takes to be a pro. he states very interesting facts and truth about the gameing universe. this book will most likely be one of my main sources.
The main pitfalls of frequent blogging. Will have to be problems such as possible addiction, lost touch of reality, and the actual neglect of a "real" personal life.
Essential Question What does it take to become a Video Game Pro?
1. How much dedication does it take to get into the higher level of play?
2. Can just anyone become the best?
3. What are ways to get better?
4. Is it possible to teach someone what it takes?
5. How often should people practice?
6. What are the best ways to learn an opponet?
7. What is the best way to practice?
8. What makes the tournament factor of competition the most significant part of play?
9. When did organied competiton start?
10. What was the first offcial tournament and where was it?
Key Terms
1. Bread and Butter These are essential combos that will help you win matches
2. Chains These are multiple hits that land in succession
3.Combo is a chain of hits that are unblockable after the first hit
4. Zoneing The term used when controlling space in a match
5.Tick Throws The use of a weak attack to combo into a grab
6.Cross Up An Attack that makes the other fighter block in the reverse direction they would have to.
7. Turtle To play in a defensive matter.
8. Parrying The ability to counter a players move to use your own.
9.Cancelaing the ability to cancel a frame to do something else such as supers ultras or a bread and butter combo.
10. Stun When a character gets dizzy from either takeing too much damage getting their guard bar depleted or being hit by a move
11. Scrub A word used as a ranking system a scrub is a person that is just begining their journey in becomeing a pro.
12. Infinites The infinite is a combo that, once started, cannot be interrupted using the game's mechanics by any methods
13. Juggle When the opposing character is hit mid air multiple times
14. Mind Games Mind games are described as the use of psychology to maximize one's chances of winning. A big part of mind games is archetyping, dissecting the way an opponent plays and then immediately gearing oneself to prepare an effective counter strategy, as well as a great deal of other tactics that take advantage of the amount of predictability present within an opponent
15. Mix Up a strategy or technique of making one's attacks more difficult to predict.
16. Baiting consists of doing certain moves and movements to try and elicit a certain reaction or move from an opponent, and then punishing that reaction or move.
17.Punish Attacking an opponent who is recovering from performing an attack.
18. Frames A frame is a single still picture on a display screen such as a television set or computer monitor. Fighting games generally run at a fixed 60 frames per second (50 frames in Europe) which means they show 60 still pictures every second to simulate motion.
19. Charge Move A move whose command input involves holding (charging) either a direction on the joystick or button(s) for a brief period of time. This kind of move is most popular in 2D fighters, although it is occasionally seen in 3D fighters (more commonly as a button charge than a joystick charge).
20. Button Mashing derogative term used to define the way in which inexperienced players play fighting games. It literally involves the consistent, focused mashing of one or more buttons in a random fashion, with or without random joystick movements.