Essential Question What does it take to become a Video Game Pro?
1. How much dedication does it take to get into the higher level of play?
2. Can just anyone become the best?
3. What are ways to get better?
4. Is it possible to teach someone what it takes?
5. How often should people practice?
6. What are the best ways to learn an opponet?
7. What is the best way to practice?
8. What makes the tournament factor of competition the most significant part of play?
9. When did organied competiton start?
10. What was the first offcial tournament and where was it?
Key Terms
1. Bread and Butter These are essential combos that will help you win matches
2. Chains These are multiple hits that land in succession
3.Combo is a chain of hits that are unblockable after the first hit
4. Zoneing The term used when controlling space in a match
5.Tick Throws The use of a weak attack to combo into a grab
6.Cross Up An Attack that makes the other fighter block in the reverse direction they would have to.
7. Turtle To play in a defensive matter.
8. Parrying The ability to counter a players move to use your own.
9.Cancelaing the ability to cancel a frame to do something else such as supers ultras or a bread and butter combo.
10. Stun When a character gets dizzy from either takeing too much damage getting their guard bar depleted or being hit by a move
11. Scrub A word used as a ranking system a scrub is a person that is just begining their journey in becomeing a pro.
12. Infinites The infinite is a combo that, once started, cannot be interrupted using the game's mechanics by any methods
13. Juggle When the opposing character is hit mid air multiple times
14. Mind Games Mind games are described as the use of psychology to maximize one's chances of winning. A big part of mind games is archetyping, dissecting the way an opponent plays and then immediately gearing oneself to prepare an effective counter strategy, as well as a great deal of other tactics that take advantage of the amount of predictability present within an opponent
15. Mix Up a strategy or technique of making one's attacks more difficult to predict.
16. Baiting consists of doing certain moves and movements to try and elicit a certain reaction or move from an opponent, and then punishing that reaction or move.
17.Punish Attacking an opponent who is recovering from performing an attack.
18. Frames A frame is a single still picture on a display screen such as a television set or computer monitor. Fighting games generally run at a fixed 60 frames per second (50 frames in Europe) which means they show 60 still pictures every second to simulate motion.
19. Charge Move A move whose command input involves holding (charging) either a direction on the joystick or button(s) for a brief period of time. This kind of move is most popular in 2D fighters, although it is occasionally seen in 3D fighters (more commonly as a button charge than a joystick charge).
20. Button Mashing derogative term used to define the way in which inexperienced players play fighting games. It literally involves the consistent, focused mashing of one or more buttons in a random fashion, with or without random joystick movements.
No comments:
Post a Comment